Error Message - Assertion failed: !Value || Value->IsValidLowLevel() [File[Image Removed]:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Engine\Private\Materials\MaterialU ...
The repro case is to create a material with a texture (texture T), apply it to some object, like a basic cube. Save out this level, level A. Create a new level, and add level A as a sublevel, and sa ...
The color picker will close when selecting a new color for a Linear Color variable if the Value property is set to a value other than 0 within a Struct. This does not seem to occur with the color p ...
There have been reports of users experiencing odd behavior with Texture Streaming in their projects. Comment from user reporting issue: "Texture memory is being eaten up... streaming not functionin ...
"Asterisk" is misspelled as "Asterix" in a Blueprint Node ...
Per email conversation, entering this in as a single bug ...
If a Make Array BP node is connected to a structure, using the "Split Struct Pin" and "Remove Array Element Pin" options causes array elements numbers to change randomly. ...
When making any alteration to an array within a UDS the drop-down menu for the array collapses. Regression: Yes Works: 2689999 Broken: 2693272 ...
Random Pitch Angle does not properly apply when called within a procedural foliage volume. ...
If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...