Animation Layer Interface content filter overrides other content filters

UE - Editor - Workflow Systems - Jan 30, 2023

Animation Layer Interfaces are overriding the filter making it so only that asset type is visible even when paired with other filters.  There is an exception to this with the blueprint interfaces fi ...

Rendering with a singe frame custom frame range in the MRQ with temporal sampling renders 2 frames instead

UE - Anim - Sequencer - MRQ - Jan 27, 2023

Temporal samples cause more than one frame to be rendered with a custom range of 1 frame ...

Curve Editor Pop-out Closes on Modification

UE - Editor - Workflow Systems - Jan 25, 2023

The internal curve editor closes its popout window automatically on any modification, which makes it difficult to use to edit the curve. See also the attached video demonstrating the bug ...

Make UInstancedStaticMeshComponent::UpdateInstanceBodyTransform protected

UE - Rendering Architecture - Jan 23, 2023

From the UDN ticket here: [Link Removed] We are developing a plug in which contains classes built from UInstancedStaticMeshComponent, overriding its virtual functions to update our mesh instances o ...

RT shadows break with a 16-bit GBuffer

UE - Graphics Features - Jan 23, 2023

Ray traced shadows are missing when the gbuffer is forced to 16-bit. ...

Using justification on an Editable Text Box delays one frame

UE - Editor - UI Systems - UMG - Jan 17, 2023

The display implementation is in the level blueprint. [Image Removed] ...

ForwardRendering does not render Single Layer Water and Volumetric Cloud correctly.

UE - Graphics Features - Jan 12, 2023

It seems to be due to the addition of the bIsWaterPixel decision in Engine\Shaders\Private\VolumetricRenderTarget.usf. ForwardRendering cannot access GBufferB. ...

CommonUI uses cached geometry that might be zero sized for gamepad focus

UE - Editor - UI Systems - Jan 11, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Workaround for issue is to have a text box in the vertical box before any buttons; fir ...

MotionWarping does not recognize new MontageInstance with the same montage

UE - Anim - Gameplay - Jan 11, 2023

When the same AnimMonotage is played again while moving with MotionWarping & RootMotion, UAnimNotifyState_MotionWarping does not recognize it. From licensee: The issue was that in URootMotionMod ...