When a skeletal mesh is set to simulate physics, using the Set World Location node to set the world location of the mesh does not seem to be working. Turning simulate physics off causes the mesh to ...
A user decided to test the experimental Unit Test Framework plugin that was included with 4.11. The user discovered that the Editor will crash whenever opening a project that has this plugin enabled ...
Attempting to use the Rebuild option in Visual Studio will fail to build the project. It instead produces a message that "Epic was unexpected". ...
The attached project will crash when attempted to toggle the Use RVO Avoidance option of the Character Movement component. This only occurs after toggling the same option in two other blueprints pri ...
When removing already assigned cloth asset from a skeletal mesh it will crash the editor. I was able to reproduce this with the Owen asset from Content Examples, but was unable to get it to work fro ...
This bug has different behavior throughout the 4 different versions listed. 4.8.3 - Gives an assert 4.9.2 & 4.10 - Gives a fatal error crash 4.11 (Main) - Freezes the editor without a crash report ...
The attached project is now crashing after being upgraded from 4.10.4 to 4.11.2. This crash also occurs when attempting to open a copy of the project in 4.12 Preview 1. After further investigation ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 224 225 hr = Graph->AddFilter(CaptureFilter, L"Capture"); 226 if ...
Crash On dedicated server when adding a variable set to RepNotify Character blueprint and then playing in Editor ...
When you try to use the console command "demorec" to record a demo in PIE, a crash occurs. Note: This did not occur in 4.8.3 but another crash happened when trying to run the "demoplay" console com ...