10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players. Less than 10 don't cause a crash. The user reporting this got a mor ...
Using console command 'RecreateLandscapeCollision' resets collision in areas that landscape hole materials have been placed. Workaround: paint new hole material to re-remove collision from areas w ...
Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...
AI does not respect direction on nav link proxies when direction is set to "Left to Right" or "Right to Left", it continues to use both directions equally. ...
Unable to connect project to Perforce using SSL on Linux. Linux uses stub libs for SSL rather than linking against full SSL libs. ...
It looks like the Output Folder definition in the Render Movie option of Matinee is causing an issue when trying to capture Movie, if changed to a shorter file path (Desktop as opposed to Users[User ...
Setting the Emitter Time module with an emitter that is not set to loop will result in an incorrect render of the particles past the emitter duration. Emitter Duration set to 3 seconds:[Image Remov ...
Physics Constraint no longer constrains conponents that are set to Query Only Regression from 4.11.2 User Description: Testing a 4.12 copy of my 4.11 project and when I tested in editor, all my ...
Child Blueprint isn't listed as an option for a variable inside of a DataTable until the Child BP is re-saved User Description: If you don't change anything and just load files I've attached, you ...
Linear Spline Point Type doesn't have expected result User Description: I was following a tutorial from Dokipen (Tutorial) about using spline to create linear arrays. Everything is working fine f ...