Can't select BSP in sublevel after change Level Tile's position

UE - LD & Modeling - Modeling Tools - BSP - Sep 6, 2018

Duplicate the mesh will not duplicate the foliage on it.

UE - World Creation - Worldbuilding Tools - Foliage - Mar 22, 2019

Editor crashes when connecting Eye Adaptation to Base Color

UE - Graphics Features - Apr 11, 2019

This problem occurs when we use the Eye Adaptation node for calculations. Also, it does not seem to happen in 4.21. ...

[CrashReport] UE4Editor-CoreUObject!UObject::SetLinker(FLinkerLoad *,int,bool) [UObjectLinker.cpp:107]

UE - Foundation - Core - May 13, 2019

Comment from user in crash group:I updated unreal engine to 4.22.1 and changed the project version from 4.21.2 to 4.22.1 and now it crash whenever i open a map Generated from CrashReporter ...

Distance Field Shadows still appear for Foliage culled by distance

UE - Graphics Features - Sep 11, 2017

Distance Field Shadow with Foliage Cull distance problem. I used distance field shadow with Foliage cull distance. Set the DFS shadow long. Then shorten the cull distance value of the Foliage. Foli ...

Allow the choice to implement a BP Interface function as an event OR a function

UE - Gameplay - Blueprint Editor - Jul 22, 2020

[Image Removed] This messaging is confusing because it says "Implement Function" when really it creates an event. We need to clear up the messaging here, or provide an option to create it as a fu ...

Launching a packaged game calling DownloadImage with -nullRHI option crashes

UE - Editor - UI Systems - Oct 8, 2020

When using nullrhi, the Texture->Resource variable in UAsyncTaskDownloadImage::HandleImageRequest is null and a crash occurs in WriteRawToTexture_RenderThread. ...

Crash with geometry collection in es3.1 preview

UE - Simulation - Physics - Destruction - Dec 22, 2020

Cannot use local space gizmos when actors are grouped

UE - Editor - Workflow Systems - Apr 12, 2022

Distance Cull Fade Node on Material does not work with Skeletal Mesh

UE - Rendering Architecture - Materials - Apr 22, 2022

The licensee reports that this issue is caused by the following code not performing a Buffer update. .\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp void FMeshMaterialShaderElementD ...