CMakefile does not generate includes and definitions on Linux

UE - Platform - Linux - Oct 9, 2015

Generating CMakeLists.txt does not properly create includes and definitions causing project files genereated by Cmake to not have these includes and the indexer to not be able to resolve most of the ...

Import window on Linux does not list all folder options

UE - Platform - Linux - Oct 19, 2015

When the Import window is opened on Linux, the window does not show all folders such as multiple drives, common folders, etc. This makes finding files to import more difficult since search options ...

Can't Package game with FJsonObjectConverter

It is not possible to package a game when using the FJsonObjectConverter. This Converter is part of "JsonUtilities", and whenever I'm including this to my Build.cs as follows, the packaging fails: ...

Compressed cooked packages feature is not functioning correctly.

Tools - Oct 15, 2015

'Create Compressed Cooked Packages' option within Project Settings > Packaging menu does not create a smaller package size on Mac and it does not change the size on Windows packages. ...

FLightMap2D::Serialize() contains a possible index out of range error.

UE - Graphics Features - Dec 30, 2014

A user pointed out a potential to have an index out of range error in the source code. There are also a few magic numbers scattered around in this function. ...

Screenshot console command does not work properly on mobile devices

UE - Platform - Mobile - Feb 3, 2016

Screenshots taken by the console command Shot or HighResShot are not being saved on Android or iOS devices. ...

Setting Automatically checkout on Asset Modification in the editor does not check out files

Tools - Nov 20, 2015

When the checkbox for Automatically checkout on Asset Modification is set to true in the editor, updating files (blueprints, materials, etc) does not check them out automatically. REGRESSION Worki ...

The ReceivedSpectatorClass function in APlayerController may take an incorrect parameter

UE - Gameplay - Jul 7, 2015

The ReceivedSpectatorClass function in APlayerController may have an incorrect parameter. The parameter it takes in is TSubclassOf<AGameMode> SpectatorClass, but this may be intended to be TSubclass ...

Converting a source built project to 4.10 prevents the project from packaging.

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 27, 2015

If a project created in a source build of the engine is converted to the source version of 4.10, the project will not compile with a "Missing UE4Game binary" message. ...

Declaring a TMap as a UPROPERTY fails to compile with a boolean

UE - Foundation - Core - Dec 16, 2015

Declaring a TMap< [type], bool> will fail to compile if it is declared as a UPROPERTY. The error seems to be with the bool because TMap< [type], int8> will compile as a UPROPERTY. ...