Arabic Localization has both Arabic and English letters occupy the same space

UE - Editor - UI Systems - Localization - Mar 10, 2018

In past Engine Versions, Arabic Localization has not been in the Editor, but now symbols populate, but are split with English words. If Arabic is functioning, they should replace English words, not ...

"Get Data Table Column as String" Always returns Last Column

UE - Gameplay - Blueprint - Mar 10, 2018

The final column of DataTable is always returned when using "Get Data Table Column as String" blueprint node. "Get Data Table Column as String" Blueprint node is new as of 4.19 ...

Xcode does not appear to search Library/Frameworks for a framework file that is included in a project

UE - Platform - Apple - Mar 9, 2018

Trying to build a project after including a header file from a framework located in `Library/Frameworks` fails because the file cannot be found. It looks like `Library/Frameworks` is not searched ev ...

[CrashReport] UE4Editor_Engine!UpdateRefToLocalMatricesInner() [skeletalrender.cpp:202]

OLD - Anim - Mar 8, 2018

No user comments in the crash group ...

Actor in Map in Struct Causes Crash When Changed

UE - Gameplay - Blueprint - Mar 8, 2018

User submitted bug. Editor will crash after changing key or value in Map. ...

UHT fails when building in VS if a function tries to return a UEnum pointer

UE - Foundation - Cpp Tools - UnrealHeaderTool - Mar 7, 2018

UHT will fail during build in Visual Studio if a function tries to return a UEnum pointer. Adding a valid keyword before the return type will compile successfully. ...

Transform key don't visible when Import From Animation Root

UE - Anim - Sequencer - Mar 7, 2018

Transform key don't visible when Import From Animation Root. This problem happen from 4.17. 4.16 is visible. Case:4.16[Link Removed] ...

Transform Track can't be edited for empty actor when reopen sequencer

UE - Anim - Sequencer - Mar 6, 2018

This is a remaining issue of [Link Removed]. It became able to edit transform track. But, transform track can't edit when reopen after once save. ...

Possible to have a null AudioComponent in ApplySettings

UE - Audio - Mar 5, 2018

User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...

Migrating a soft reference in a struct from 4.17 to a newer version of the engine results in the variable being changed to an integer

UE - Gameplay - Blueprint Editor - Mar 5, 2018

When migrating a struct with a soft reference from 4.17 (or older) to a newer version of the engine, the soft reference will have it's default value converted to an integer after a new member variab ...