Using AI Detour in 4.9.2 works as expected, however, when upgrading a project from 4.9.2 to a newer version, the AI pawns fail to properly navigate around each other when moving to their respective ...
Double-clicking on a camera, which normally takes you to its location, also rotates the camera so that it faces whatever direction you were facing in the viewport prior to clicking on the actor in t ...
Disabling the Editor Sounds under Editor Preferences->Level Editor->Miscellaneous->Sound->Enable Editor Sounds doesn't stop the Compile sound from playing when you click the Compile button in the ed ...
When you attempt to open a widget blueprint when you have hidden the animation and timeline panels, the editor will crash. There is a workaround: Window->Reset Layout will allow you to open the blu ...
The attached project crashes when you use the RunClient.bat and attempt to host a game. This brings up a loading screen, which then crashes before it is ever displayed. I have been unable to reprodu ...
User Description: The Perception System crashes when exiting PIE on UAIPerceptionSystem::UnregisterSource. It doesn't check for null sense classes which are there by design I suppose. I transition m ...
This only occurs in standalone or a packaged game Having a Play Media Player node in a blueprint causes all of that blueprint's functions to become uncallable. Found in 4.11 Preview 5. Reproduced ...
If the "Any Key" keybinding is used in the Is Input Key Down node, the node will never return true, even if any key is pressed. ...
When DOP simplified collision is generated for a mesh that has vertices that are close to the origin, part of the function till clamp any values between -0.5 and 0.5 to be 0.5 which will cause the r ...
If the ChildActorComponent on a mesh is attached to a component and then has its location set in the OnConstruct function, it'll leave behind non-referenced instances of itself. This is most apparen ...