Create Blocking Volume from multiple selected Staticmesh actors in viewport generates messed volumes

UE - LD & Modeling - Modeling Tools - Mesh Editing - Aug 7, 2018

The result unexpected: The collision volume shape generated was just strange and much bigger than it should be Expects: The collision volume generated should wrap up group of actors and right fit t ...

Fonts that are really tall can clip outside of the text block (potentially cutting off some of the lettering)

UE - Editor - UI Systems - Jun 9, 2015

If the user tries to use a font that is really tall the font may get the top portion of the text clipped off. ...

Niagara - The "Apply" button on the toolbar does not get enabled when changing the checked state of an entry in "Propagated Static Switch Values" for a function call node.

UE - Niagara - Apr 7, 2025

Consider a Niagara Function Script containing a Static Switch node with the "Expose as Pin" option disabled for its selector variable. Now consider another Niagara Function Script or Module Script ...

SetCollisionProfileName and SetCollisionEnabled aren't working in Construction Script

UE - Simulation - Physics - Dec 5, 2019

This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...

Enabling the experimental Unit Test Framework in a project results in the Editor crashing whenever that project is opened

UE - Gameplay - Blueprint - May 2, 2016

A user decided to test the experimental Unit Test Framework plugin that was included with 4.11. The user discovered that the Editor will crash whenever opening a project that has this plugin enabled ...

Lidar Point Cloud Plugin functions return empty locations for individual points (both relative and world scale)

UE - Editor - Content Pipeline - Feb 21, 2025

The locations of individual point cloud points are empty in the array returned from the get_points_in_box_as_copies,get_points_in_sphere_as_copies,line_trace_multi functions. The last boolean argum ...

Add material API to python

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jan 20, 2020

UDN ask to control mesh materials in python script. The API is public but not expose. I suggest to add functionalities to the editor scripting utilities plugin for both static and skeletal meshes. ...

Crash opening blueprint when a node class has been removed (e.g., anim blueprint with Ragdoll node with Immediate Mode plugin disabled)

UE - Gameplay - Blueprint Editor - Jan 26, 2017

Crash occurs when the user attempts to open an anim blueprint containing the Ragdoll node, when Immediate Physics is disabled. ...

iOS crash on launch if GoogleVR plugin enabled

UE - Platform - XR - Aug 30, 2016

Aug 30 12:56:25 Unreal-Engines-iPhone TestCardboard_0826[472] <Warning>: Failed to load font: file not found at file:///var/containers/Bundle/Application/8224C7F6-6A72-4868-97A9-869A23CD6F2A/TestCardb ...

Google VR Plugin - Unable to package for Distribution

UE - Platform - Mobile - Oct 19, 2018

There is an issue with GoogleVR and Android SDK 26 that only occurs when packaging "For Distribution", possibly connected to the SDK 26 change regarding the UiLayer for VR mode. Packaging without Di ...