Using the Particles.SubImageIndex has no effect on what portions of the a UV are rendered in Niagara. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6533064) ...
Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...
The editor will freeze for seconds at a time when selecting between objects in the viewport after using ES3.1 preview on a Mac. ...
Error Log: UATHelper: Packaging (Windows (64-bit)): CSC : warning CS1685: The predefined type 'System.Runtime.CompilerServices.ExtensionAttribute' is defined in multiple assemblies in the global al ...
Camera FOV Above 90 Causes Landscape LODs to Flicker Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5934407 ...
Generated from CrashReporter ...
The Editor will crash while opening a project that had previously successfully had a Live Coding patch applied, and then was closed. The `LiveCodingConsole.exe` process continues to run after both t ...
This will result in not getting the Phys Material when doing collision query. Info from the UDN "Having stepped through the ULandscapeLayerInfoObject::PostEditChangeProperty I can see that the U ...