After holding any mouse button down and pressing escape to quit the game, using the right mouse button to move in the viewport locks it to the left and right bounds of the viewport. Sometimes moving ...
Context Auto-weld makes it so if a child is attached to a parent, the two bodies will be joined into a single rigid body. Physic settings like collision profile and body settings are determined by t ...
Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...
Applying a new reflection capture resolution after changing Preview Rendering Level to Android ES3.1 results in crash. Tested in: 4.24 P3 CL#10283392 4.25CL#10303496 ...
When setting an AnimNotify to an AnimationSequence, this AnimNotify can be triggered multiple times when only set once. This issue only happens when the mentioned AnimationSequence that contains the ...
Issue seems to be related to NpRigidDynamic::setKinematicTarget. When called by itself (like in the case of Kinematic bodies moved without teleportation), the simulated actor is woken and is put ba ...
The licensee already investigated this a little. The problem appears to be that UKismetNodeHelperLibrary::GetValidValue should be calling IsValidEnumValueOrBitfield as opposed to IsValidEnumValue. ...
Landscape Layers created in 4.22+ revert to default material in Mobile Preview. Confirmed in MAIN at CL 9730599 ...
Regression: Tested in UE5/Release-5.0, and the issue is reproduceable. This issue appears to occur when the SkySphere is deleted from the level, as leaving the SkySphere in the level causes the Vol ...
Distance Field shadows are culled for larger meshes at certain angles of the cameras view position. Map with reproduced setup is attached. ...