This issue can occur when setting the Decal Material to Instanced Static Mesh in a Raytracing enabled project. (If there is a cache, it will not crash.) The cause is that DefaultDeferredDecalMateria ...
Editor crashes when importing Alembic material asset. The editor will crash once selecting the asset in Windows explorer, before the Import Options window appears. When testing this, we had an ave ...
An actor with an AbilitySystemComponent that is spawned by a ChildActorComponent will have a null AbilityActorInfo. This leads to a crash in the ASC when GetDebugTarget attempts to access AbilityAct ...
This is a trending crash coming out of the 4.18 Previews. Users have not provided any description of their actions when the crash occurred. Source Context 1857 const FVector ImportanceExt ...
UGameplayDebuggerLocalController::OnDebugDraw crashed with a dereferenced nullptr for CachedReplicator. ...
This is a trending crash coming out of the 4.18 release. It may be a regression. User Descriptionscreated a physics asset and tried to open it... Source Context 66 if (!SerialNumbersMatc ...
This is a trending crash coming out of 4.18 and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 72 /** 73 ...
Result: Crash while compiling modules for the projectFatal error: [File:d:\Builds\Release-4.18\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to Package fa ...
If the user rotates a background blur widget and then tries to resize it, this will cause the editor to crash Note: Widget cannot be opened if the widget is saved in this state. ...