Old UEdGraphPins are not being removed from non-blueprint assets. ...
The nodes in the blueprint editor require a lot of resources to render, causing framerate issues whenever they're being shown. The more that are shown, the worse the framerate issues. While a framer ...
When a blueprint calls for 'update instance transform' the scaling and location value doesn't actually work. ...
In BaseEngine.ini,Comment says "DerivedDataBackendGraph is the default graph" - this information needs to be updated to mention that launcher installs of the engine would use "InstalledDerivedDataB ...
RawDataCurve is still saved in cooked builds even though it isn't needed ...
Allow UPL to use tools schema Allow "build" as part of Android project names ...
Sounds like neither Multiviewport nor View Instancing (MMV) is not supported on Mac atm, and the logic in StereoAspects asserts. See attached log from a partner. ...
Reported by a licensee. More discussion in the linked UDN case. "Sometimes the WorldPartitionBuilderCommandlet will fail after encountering this error:" Error: Assertion failed: HierarchyNodeIndex ...