WorldContextObject is null in BP function library

UE - Gameplay - Blueprint Compiler - Aug 15, 2017

Set All Bodies Below Simulate Physics Only Causes Ragdoll Effect if it is Set to Root Bone

UE - Simulation - Physics - Sep 29, 2017

-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...

Unknown by landscape material warning logspam when launching onto Android/HTML5/iOS/tvOS

UE - LD & Modeling - Terrain - Landscape - Dec 6, 2017

Unknown by landscape material warning logspam when launching onto Android Also occurs in Main @ CL 3792526 --Reproduces in //UE4/Release-4.18 at CL 3792614 --Reproduces in //UE4/Release-4.18(.1) at ...

Performing a Clean on a project using a binary Engine installation on Mac removes some Engine .dylib files

UE - Foundation - Core - May 17, 2018

When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...

Behavior of NewBinding and ExistingBinding are different inside Shot track

UE - Anim - Sequencer - Jul 6, 2018

When using NewBinding, the bind does not work properly with the level sequence specified by ShotTrack. The cause is that Guid of ExistingBindingID will be empty when passing through ActorPicked in ...

Scrollbox widget moves much slower when using a gamepad

UE - Editor - UI Systems - Aug 1, 2018

Using the gamepad to scroll a scrollbox causes the scrolling to move slower. Tested in 4.18.3(CL - 3832480), 4.19.2 (CL - 4033788), 4.20.1 (CL -  4233996), 4.21 (CL  - 4245542) ...

[ Rhino ] Missing Geometry when importing Rhino Nurbs Curve

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 25, 2018

Using -90 for New Relative Rotation on the Y axis causes sporadic behavior

UE - Gameplay - Feb 20, 2019

Setting up New Relative Rotation with some Static Mesh Actors in the Level Blueprint will have strange results if -90 is used in the Y Relative Rotation. Changing off of -90 will result in normal be ...

thumbnail is updated at an unintended timing

UE - Editor - Content Pipeline - Content Browser - Oct 14, 2019

This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened. Is this correct processing? ...

LivePP won't react with CTRL+ALT+F11 when debugger is break

UE - Foundation - Cpp Tools - Live Coding - Aug 21, 2019

Before we were able to request CTRL+ALT+F11 while debugger is paused, then resuming the debugger (F5), LivePP was kicking, rebuilding before really unpausing the debugger. Now, if I want LivePP to ...