Unable to set Mesh Renderer Info source renderer

UE - Niagara - Oct 22, 2021

Unable to set Mesh Renderer Info source renderer ...

Animation Layer Interface layer renaming issues

UE - Anim - Runtime - Oct 21, 2021

Renaming a layer in an AnimationLayerInterface can cause issues where that layer doesn't bind properly, depending on which assets are open at the time. It works correctly if you rename a layer in a ...

Dynamically Spawned Actor Components call BeginPlay before reading initial replicated properties

UE - Networking - Oct 21, 2021

Replicated actors wait until initial replicated properties are read and applied to call BeginPlay (from PostNetInit), and this is usually where the actor's components have BeginPlay called as well. ...

Crash when using AnimBudgetAllocator

UE - Anim - Runtime - Oct 21, 2021

In the AnimNode_Slot code, It seems that update() and evaluate() should be called by following order because in TickAnimation step, we need to make MontageEvaluateData valid.SkeletalMeshComponent::U ...

PVRTC texture is sampled as white when the uv value is very close to 0

UE - Platform - Mobile - Oct 20, 2021

When the uv value is very close to 0 ( < 0.001 ), the boundary value of the PVRTC texture is sampled as white. please refer to attached images and sample project. problem goes away when changing th ...

Const Blueprint Implementable Events don't update if const is removed from the native declaration

UE - Gameplay - Blueprint Editor - Oct 19, 2021

Constness is not updated in overridden BlueprintImplementableEvents when the native declaration is made non-const.  ...

Deprecated components can still be added via the Add Component button

UE - Gameplay - Blueprint Editor - Oct 19, 2021

The UDN has a possible fix for this issue in the Component Type Registry You can use the following as a test C++ class: #pragma once #include "CoreMinimal.h" #include "Components/ActorComp ...

Assert when tracing animations with Linked Anim Graphs

UE - Anim - Runtime - Oct 19, 2021

An assert fires related to the node index for the linked animgraph node being the same as the node index for the root node in the linked anim graph. Can be worked around by commenting out the check ...

Enum pin obscures icon on comparison operator nodes

UE - Gameplay - Blueprint Editor - Oct 18, 2021

Enum pin dropdown obscures the icons of the enum == and != nodes. ...