After compile, spawnable actor is stuck in spawned state ...
If you pilot an object and wish for it not be moved, such as a camera, you can use the Lock Actor Movement option. This will stop the object from moving, but it will not stop the object from being r ...
Hovering over the absolute bottom of buttons in the toolbar, particularly in Blueprints, results in the button being highlighted, but not accessable. The area seems to be 1 or 2 pixels from the bot ...
Performance will drop in PIE if simulate physics is toggled rapidly on an actor with attached components User Description: Simulating physics for Primitive components causes severe performance dr ...
Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor User Description: I'm getting this crash when using Key variable in DataTable. I was able to repro i ...
If 'Enable Physics Interaction' is disabled, the player can still interact with physics objects User Description: I have a Bus Vehicle with custom physics (skeletal mesh). So I can walk through th ...
When moving a skeletal mesh from one folder to another will lose the skeletal mesh reference in the Physics Asset. A warning message will appear. Picture attached. James: Do things like FStringAss ...
When placing a Scene Capture 2D with an assigned Render Target Texture and using a movable Skylight the editor will crash. [Link Removed] ...
When using the an underscore in the front of a name no longer works for sorting in 4.7 and later. In 4.6 and prior if you added an underscore to the front of the name it would sort to the top of the ...
MacroUVs are breaking when using the Override System MacroUV option in the Required Module. Using System MacroUVs:[Image Removed] Using Override System MacroUVs:[Image Removed] Also Tested and Re ...