After project was upgraded to 4.12 opening a blueprint that contains Hierarchical Instanced Static Mesh component will result in a crash. From the log I this is the important part: Assertion faile ...
Destructibles without impact damage will not trigger onhit events, regardless of their "Simulation Generates Hit Events" flag status, this is because we ignore that flag in CreatePhysicsState and on ...
Lighting needs to be rebuilt in Advanced_Lighting starter content map ...
Background blur does appear to allow transparency when used in a widget component ...
When importing a camera from maya through .fbx, focus distance is not correctly imported. See images attached. Client initially reported. Can reproduce. ...
It's ok for 4.19. ...
There is no way to control the player after creating a new top down project (blueprint or code). This should be fixed by [Link Removed] ...
Generated from CrashReporter ...
This non-deterministic behavior is caused by sorting by program address. ...