I am using the orthographic camera preview fairly extensively for making an in-engine Tiling Texture maker. This feature is currently busted since the orthographic camera preview window is rendering ...
When a blueprint that is based on a custom class is migrated from one project to another the references to the original class are held. This means that the blueprint is unusable in the new project, ...
Updating project to 4.12 corrupts Additive AimOffset thumbnail, causing log spamLogAnimation:Warning: Setting an additive animation (Owen_AimOffset) on an AnimSingleNodeInstance is not allowed. This ...
Surfaces are getting washed out or over brightened when using a Cubemap on a Skylight in VR. Tested 4.15.2 - 3416026 : Does not occur 4.16. p2 - 3415565: Occurs ...
When the node Spawn Actors from class is used with a pure input (in this case a pure function with a transform output) The result is that it get evaluated twice. In the test project provided a print ...
Oculus store does not accept APKs signed with v2 signing from Gradle. ...
When using actor components, if you delete a node, such as event tick and then add it to an actor, even if you modify the component again, such as adding the event tick event back, the component wil ...
This is a common crash that has occurred in 4.17.1 and 4.17.2, there are no immediate records of it occurring previously. Users have not provided any descriptions of their actions when the crash oc ...
When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube. ...
If user set ChunkID to a high value, the construction process of the database managed by AssetMAnager becomes very long. The cause is the following code in UChunkDependencyInfo :: BuildChunkDepende ...