Crash when changing Animation Segment Playrate in Animation Composite

UE - Runtime - Animation - Aug 8, 2022

See [Link Removed] ...

[CrashReporter] Crash in FAnimNode_StateMachine::Evaluate()

OLD - Anim - Aug 22, 2016

This JIRA was created as a result of it being one of the top crashes occurring in 4.13 Preview 2 Error message: Access violation - code c0000005 (first/second chance not available) Source Context ...

Doing a scene capture of a particle off screen on a thread other than the game thread in a packaged game asserts/crashes

UE - Niagara - Feb 15, 2018

From licensee: When building and running the package on windows or other platforms, the game stops at an Assert when a particle is being rendered (off screen) from a thread other than the game thre ...

[Submix][Recording] - Existing Sound Wave to Overwrite option has no effect

UE - Audio - Submixes - Jul 29, 2021

This is an old bug that looks like it never made its way into JIRA. Adding for documentation.  ...

Retargeting Pose From Mesh Does Not Retarget With Source Mesh Component and Skeletal Mesh Variable Types

UE - ACT Character - Retargeting - May 11, 2022

Occurs 5/5 times *Regression *does not occur: No Retargeting Pose From Mesh node in //UE4/Release-4.27.2. Retarget Pose From Mesh node does not retarget when used with Source Mesh Component and Sk ...

Making changes to a Camera Shake while previewing the Camera Shake triggers a crash

zComponent - Archive - May 23, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL 18319896  Making changes to a Camera Shake while previewing the Camera Shake triggers an Assertion upon compiling. ...

CitySample - Level MassCrowd - interactions with SmartObjects/ContextualAnimScene is broken in 5.5

UE - AI - Apr 9, 2025

The 5.5 version of the CitySample project, particularly the MassCrowd scene, was not properly maintained. The previously working functionality of NPCs being able to sit on a bench is now broken. CAS ...

Lumen Global Distance Field Trace Leaking due to Surface Cache Sampling

UE - Rendering - Features - Jan 12, 2026

At specific distances from a thin wall, surfaces inside of a sealed chamber can receive indirect lighting from outside, leaking light into the chamber. This appears to be due to how SWRT handles sa ...

[CrashReport] Assertion failed: GIsHotReload inside UObjectBaseUtility::GetOutermost()

UE - Foundation - Core - Jun 14, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: GIsHotReload [Link Removed] [Line: 564] Source Context: 103 ...

[CrashReport] UE4Editor_OculusRift!FHeadMountedDisplay::GetCurrentHMDPose()

UE - Platform - XR - Jun 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: IsInGameThread() [Link Removed] [Line: 1047] Source Context ...