Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...
Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...
Can't export more than one LOD level from editor. ...
Get percentage for the progress bar in UMG does not reflect changes from a binding ...
Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other varia ...
When using Z-up for Axis Conversion on export using FBX 2016 from a modeling program (3DS Max 2016 used for this test), this axis selection will fail to import with the warning listed below. If usin ...