Geometry Collection's Chaos Cache Static Pose Scrubbing broken in 5.6 due to Custom Renderer GeometryCollectionRootProxyRenderer

UE - Simulation - Physics - Destruction - Aug 26, 2025

Geometry Collection's Chaos Cache Static Pose Scrubbing broken in 5.6 due to Custom Renderer GeometryCollectionRootProxyRenderer. The licensee has provided his analysis: In 5.6, when creating a Geo ...

ForEachLoop does not save structure changes in the loop body

UE - Gameplay - Blueprint - Feb 2, 2015

If a ForEachLoop node is used to cycle through an Array of Structures, using the Array Element output of the Loop node to set the members of the structure does not save the changed values. Workarou ...

Camera jitter when using Crane Rig with Look At

UE - Anim - Sequencer - Jul 21, 2016

Camera jitter when using Crane Rig with a Cine Camera that is using the Look At Functionality ...

[CrashReport] UE4Editor_Slate!TAttribute<FText>::Get() [attribute.h:130]

UE - Editor - UI Systems - Slate - Jul 13, 2017

This is a common crash affecting users in 4.16 User DescriptionsI imported an FBX and the editor crashed.alembic import from brekelwhats wrong with the ue4 alembic importer? Source Context 120 ...

empty default value for a blueprint member variable in a custom k2node

UE - Framework - Blueprint - Feb 9, 2024

User is attempting to find a blueprint member variable's default value in their implementation of UK2Node::NotifyPinConnectionListChanged(). but the expected value in FBPVariableDescription is empty ...

Reimporting static mesh doesn't respect changed lightmap settings

UE - Editor - Content Pipeline - Import and Export - May 11, 2023

Licensee reports change of behaviour between UE4 and UE5 when reimporting a mesh after changing its lightmap build settings. Change of behaviour occurred in 17404767, which was to fix a similar pro ...

Adding new elements to an array in code does not update in a class based blueprint on compile

UE - Gameplay - Blueprint - May 5, 2015

When adding elements to an array inside a code class, blueprint instances of the class do not have their array updated after a hot reload. ...

Maya Generated FBX Files Fail to Import Properly into UE 4.10

Tools - Nov 24, 2015

The same animation FBX file generated from Maya will import correctly into UE4.9 but incorrectly into UE4.10. Moreover, if you generate an FBX from the animation that was successfully imported from ...

Editor crashes on blueprint open when shortcut key is implemented through code

UE - Gameplay - Jun 7, 2017

Editor crashes on blueprint open when shortcut key is implemented through code inside of the BaseEditorPerProjectUserSettings.ini. Code used in repro is directly from Jeff W suggestion in the forum ...

Problem with material layers using interpolator nodes

UE - Rendering Architecture - Materials - Jun 7, 2024

The Vertex Interpolator Material Expression appears to collapse separate instances from separate Material Layers, leading to visual artifacts when used. Also tested on UE5_Main, CL: 34200103 ...