In UE5.5(final), when adding plugin from an older version of Unreal to a BP project, we are informed that the Engine Modules are out of date, and cannot be compiled while the engine is running. Please build through your IDE.

UE - Foundation - Cpp Tools - Nov 19, 2024

In UE5.5(final), when adding plugin from an older version of Unreal to a BP project, we are informed that the "Engine Modules are out of date, and cannot be compiled while the engine is running. Ple ...

Editor crash on loading a project after enabling the Tango plugin on Linux

UE - Platform - Linux - Aug 22, 2017

Enabling the Tango plugin on Linux causes the editor to crash on restart. Regression: No - Tango plugin not available in 4.16.3 (CL 3561208) ...

Projects that use plugins located outside of either the Engine or Project directories cannot be deployed.

UE - Foundation - Cpp Tools - Plugin System - Dec 5, 2016

Trying to deploy a project that uses an external plugin (not located in either Engine/Plugins or Project/Plugins) will fail. The error message states that it is looking for the plugin to be located ...

Packaged plugins yield different results when opening a project it was added to depending on whether the Engine was built from source code or binary

Tools - Jun 8, 2017

Packaged plugins that are added to projects that were made with an Engine built from source code will indicate that the plugin .dll needs to be built. If the plugin was created and packaged using a ...

Failure packaging for android that supports both armv7 arm64 with GoogleVR plugin enabled

UE - Platform - XR - Aug 30, 2016

Unable to package a build for android (ATC) if the GoogleVR plugin is enabled and both arm64 and armv7 are supported. This does not reproduce if you turn off GoogleVR. This does not reproduce if yo ...

Compilation manager inhibit construction script to get other actor reference on the level when running construction script right after actor compile.

UE - Gameplay - Blueprint - Aug 9, 2017

Construction script execution following blueprint compile gets invalid actor reference if Blueprint compilation manager is enabled. For example, in the attached project, Right after blueprint compi ...

Compiled MayaLiveLink plugin for Maya-2018 under Linux crashes Maya

OLD - Anim - Aug 27, 2019

User is trying to use the Maya Live Link plugin on Linux with Maya 2018. They tried to modify the MayaLiveLinkPlugin.cpp because there is no possible way to compile the plugin under linux with uintp ...

Dynamic Input and Function Scripts fail to compile by default

UE - Niagara - Apr 4, 2018

All Niagara Scripts are uncompiled by default. This has been logged ([Link Removed]). Compiling the script resolves the warning noted in 66593 for Module and Function Scripts. Dynamic Input Scripts, ...

EOS Voice plugin causes a crash after adding "DefaultPlatformService=EOS" to the DefaultEngine.ini then restarting the editor

UE - Online - Jan 10, 2022

This is not a regression. Doesn't affect UE5. The editor crashes on start up after enabling EOS Voice Chat, and updating the .ini to include DefaultPlatformService=EOS. Removing DefaultPlatformServ ...

Package game fails after creating plugin through editor

Tools - Sep 3, 2015

After creating a plugin in using the New Plugin button in the editor the project will fail to compile. ...