Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...
When moves over the Actor set after PrePhysics( e.g. DuringPhysics ), the bone with the physics enabled will stretch. Instead of directly using PhysicsAsset, using RigidBody nodes does not cause th ...
It appears that the Lightmass Volumetric Lightmap does not work with Landscape textures. When it samples the Landscape with some textured material, the resulting lighting build data does not match t ...
Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...
Adding an empty code class to a Blueprint-only project prevents the project from being able to perform any hot reloads. When clicking the Compile button in the Editor, a warning is added to the log ...
When a Project Version value has been specified in the Project Settings, this value is not set into either the File Version value or the Product Version value in a packaged game. The File Version va ...
The console commands do not execute from Python if optional PlayerController parameter is not filled. Tested in 4.20.3 (CL- 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4902349) ...
Scroll box no longer scrolls after the visibility has been set to collapsed and back to visible. This only appears to occur when using Remote session. Additional info on setting up remote session: ...
When calling set fade out on a decal during design time via a custom event that is setup to be called in editor a crash will occur when clicking PIE ...
Data Tables with 'Particle Sys Param' structs in them as variables will crash when opened. ...