Color set by Vector Parameters in a material differs in preview from color obtained in retainer box. Obtained color does not match either sRGB or Linear values of color visible in material preview. ...
This is an important part of VREditor's 4.13 Mesh Painting ...
Issue: Currently, it is not possible to make a variable of type "Color" specifically for the color struct on procedural mesh components (see image attached). This is the only variable on procedura ...
Multiple UDN issues reported 当我们4.14版本中尝试改变cascade编辑器的背景颜色时,Viewport没有变化,请问还有其他配置吗,谢谢 升级4.14后出现的粒子特效方面的问题 Color Picker not work when forward shading enabled cascade-particle-editor-background-co ...
This is a regression. In 4.19 and Main (CL 4008322), vertex color information does not save properly and data is lost when editor is reopened. Creating project from scratch instead of copying over f ...
Currently, the SButton and SBorder widgets multiply the color and opacity during OnPaint before calling the super (SCompoundWidget::OnPaint). This causes the operation to be done twice, since the co ...
The problem is that the interpolation method is not saved when editing the Vector Parameter. ...
In 4,15, we can use button for swap paint Color and erase color. But, in 4.16 and 4.17, it disappeared ...
Asset Picker does not always close after a selection in made. If the asset picker were to open a tab that is part of the main window, the asset picker remains on screen ...
It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...