Contrary to the linked UDN question, this doesn't seem to require the actor to be replicated. The problem is that when UWorld::DuplicateWorldForPIE is called for a PIE client instance's persistent ...
CL 3278583 contains a fix for improper failure state allocation of render targets, which causes intermittent crashes when the HMD is unplugged or has a power interruption. This CL fixes the crash ...
Icons appear incorrectly for windows 10 in packaged games. Another default image shows as the game icon in the task bar instead. ...
A licensee encountered a crash during InjectTranslucentLightArray: according to them they fixed the issue in ShadowProjectionCommon.usf: /** Cube map texture. */ TextureCube<float> ShadowDepthCub ...
Launching or packaging for iOS does not work on our Windows 10 machine however we are able to package and launch onto iOS devices from Windows 7 machines. Using the File > Package > iOS option with ...
When a project is set to use a fixed frame rate via the Project Settings it is uncapped when played in editor. Found in 4.24 Preview 2 CL#10091930 Reproduced in 4.25 Main CL#10298106 ...
This problem only occurs when the fixed frame rate is 30 and the Sequence Lenngth of the loop animation is 1.66667. If turn off the fixed frame rate setting, it will behave as it should. ...
Athomas reached out to me with a crash he was having when trying his 'Automatic Sync Marker AnimModifier' on a Skeleton that had Virtual Bones. It was verified that this only happens when Virtual B ...
There's no device profile to set MobileContentScaleFactor for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family, but this doesn't set MobileContentScaleFactor. T ...
Bink MediaTextureResource assets cause a graphics API crash, due to a missing UAV flag. The Licensee has proposed a fix to add the TexCreate_UAV flag. ...