When changing the variable type of a variable that is used in a function for a blutility a crash can occur ...
Child actors do not replicate properly to clients when their parent blueprint is nativized. Regression?: Yes This did not occur in 4.20.3 See also [Link Removed] ...
The Editor will crash if you add more than one vector parameter to a Material Parameter Collection. This works as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 506 ...
iOS + Android apps will crash on launch if Event Driven Loader is disabled. Confirmed in 4.23 MAIN at CL 5035898 ...
The licensee reported "Nearest" filtering on Vulkan doesn't work on some kinds of Android devices.[Link Removed] I was able to repro this issue on Pixel3 but wasn't able to repro it on Xperia X Per ...
Packaging for iOS Distribution from Windows using Remote Compile results in a failure during the signing portion. This seems to be caused by a hardcoded "false" for a property that is used to determ ...
Version 4.21:The script result in popping the Alembic Import windows instead of a silent importThe provided options are ignored by the importer. Version 4.22: Results in the provided callstack wi ...
Auto generated LODs create a mesh with holes and geometry that creates incorrect shading. Working as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5064136 This is ...
Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...
In startup movies there is a potential for a race condition when getting the size of an FMovieViewport. This has led to crashes for licensees. The shared pointer ...