Recorded sequences create "Visibility" tracks instead of "Hidden in Game" Tracks. "Visibility" tracks appear to be legacy tracks that you can't create anymore, but is still created by Sequence Reco ...
Newly created Level Sequence assets cant be opened when they have been created via Editor Blueprint Widget. They are created successfully through a button click for instance, but when you try to ope ...
Stop>Set Sequence>Play causes spawnables to be duplicated There is an alternate repro (see attached image) that uses Create Level Sequence Player, but that one seems expected since it is, well, cre ...
If CineCameraActor's Default Property Tracks setting is empty, doing add camera in sequencer does not update the content of Sequencer. One needs to close then reopen Sequencer to see the added Camer ...
Sequencer stop node does not return camera to player The error only occurs when exiting the sequence trigger volume before the sequence has completely finished. ...
Selecting a Camera Component in the Sequencer window when the level is locked causes the Engine to crash. This was reported and tested in 4.20.1 (CL-4233996). This was reproduced in 4.19.2 (CL-403 ...
When switching to a sequence where the current time is not in the target view range the PreAnimatedState of the new sequence will be saved before restoring the PreAnimatedState of the old sequence. ...
If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...
Resetting the Sequence Record settings in C++ while the Sequence Recorder Window is open causes the editor to crash Regression?: No This also occurs in 4.13 ...