If a TArray has a TInlineAllocator with a large number and the class is used with a child Blueprint, the editor will throw an assert. If the base C++ Class is used instead of the Blueprint, the asse ...
Sampling a Cascade Mesh Particle's scale always returns XYZ as 1.0 This is a regression from UE4/Release-4.24. This does NOT affect Niagara Mesh particles. I've attached a Cascade (left example ...
I found with a high density of foliage instances, you're able to erase some of them even when Erase Density is set to 1.0 ...
The opacity of a render target used in a material appears to get over written when previewing Android ES3.1 in PIE if the material is set to be translucent. ...
Draw Line in HUD does not respect alpha < 1.0, instead drawing completely opaque in all circumstances. Regression (No) issue (does) occur in 4.10.4 ...
An overly generic error message is produced when you have a TArray UProperty that contains a non-blueprint friendly type. For example: UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize) TA ...
When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...
"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders. This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and loo ...
Enabling Point Cloud support for AR plugin causes engine crash. Also crashes with LIDAR plugin enabled. Confirmed in MAIN 4.25 @ CL 10333042 ...
User is experiencing his PC running out of memory when he does large move/copy operations in the content browser. There are a few issues with this process. The first is that attempting to drag any ...