This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...
The loading time from 4.12 to 4.13 on mobile devices seems to have increased quite a bit. My results: 4.12.5 Windows 7 - Launch On: Loading Level 2 - .51 Loading Level 3 - .74 Loading Level 1 - .73 ...
This is currently among the top 10 crashes coming out of the 4.17.2 hotfix, affecting a few unique users, and this specific callstack does not appear to have occurred in 4.17.1. This may be a regres ...
Indirect Lighting Cache is causing the Indirect Lighting for Skeletal Meshes to flicker. I have attempted both ILCQ Volume and Point cache qualities, and it seems Point produces the most exaggerate ...
In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print ...
When attempting to move a folder 1 that contains a level/map to another folder 2, a duplicate of the folder 1 containing the level will be generated in folder 2 while the level and original containi ...
As described by the licensee, the const CDO contract is being broken on ChaosWheeledVehicleMovementComponent. The issue the licensee is facing is that by spawning cars with different configurations, ...
Certain placements of landscape splines in world partition levels can cause Nanite landscape proxies to invalidate, and switch back to their non-nanite version. This happens when specific regions of ...
Note: This issue was reproduced in UE 5.7, and it works correctly in UE 4.27. Prior to CL 24938100 (between UE 5.1 and 5.2), all existing factories were discovered and registered during engine init ...
A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...