When simulating in Editor, the Skeletal Mesh bone locations are not being passed into simulate if the simulation is being toggled the same frame when the Mesh is being set on a Skeletal Mesh compone ...
Mesh is not displayed when duplicating Hierarchical Instanced Static Mesh. It is displayed by editing the Transform of Instances. This problem does not occur in 4.19. It seems to happen in 4.20 and ...
The void function UButton::RebuildWidget() does not call PressMethod when rebuilding the widget. Tested 4.19.2 (CL- 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4537669), 4.22 (CL - 4531805) ...
The static mesh "PhotorealEyeGeo" does not show up in the 4.20 version of this sample project. Found in CL# 4369336 and 4.21 CL#4534309 in the game-dev launcher This is a regression. ...
The column names in the data table editor appear to directly use the property name instead of the "pretty" version of the property name. If the "DisplayName" meta specifier is used, though, that is ...
Failed to find stub IPA when packaging for iOS. This also happens with File > Package > iOS.IPP ERROR: Failed to find stub IPA 'D:\FaceARSample421\Binaries\IOS\FaceARSample421.stub' Regression: Yes ...
It looks like the line's lifetime is forced to the default line lifetime of one second if the provided lifetime is less than zero, which would be the case if calling the function with just enough pa ...
DrawDebugString does not render at set location in VR Other debug helpers rendering as expected Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp DrawDebugString looks to be the only fu ...
The "Include Debug Files" option being disabled is not taken into account for "For Distribution" builds. The debug files are included no matter what this is set to. Regression?: Yes This did not oc ...
When creating an Actor, and placing them inside of a geometric obstacle. GetRandomReachablePointInRadius is giving only non reachable points. The behavior happens when we set our navigational mesh b ...