STAT GPU console command makes the editor unresponsive

UE - Foundation - Core - Mar 30, 2018

Running the stat GPU command causes the editor to hitch for a period of time.  ...

Throbber widget could eat up all of your RAM

UE - Editor - UI Systems - Jan 22, 2015

A user has reported that they could BSOD (Blue Screen Of Death) their computer by putting in 999999999999 as the number of pieces for the throbber widget. While I was unable to produce this on our s ...

FSkeletalMeshMerge::CalculateLodCount calculates minimum LODs improperly

UE - Gameplay - Aug 23, 2016

CalculateLodCount tries to bound the output LOD count as at least one (count >= 1), but actually bounds it as no more than 1 (count <= 1). Just need to change a FMath::Min to FMath::Max. ...

Deferred movement updates don't respect the bTeleport flags

UE - Simulation - Physics - Jun 17, 2015

FScopedMovementUpdate needs to be aware of the bTeleport flags used in the MoveComponent call. This could get complex when there is a mix of teleport and non-teleport. ...

FPhysicsInterface_PhysX::LineTrace_Geom fails for welded bodies

UE - Simulation - Physics - Aug 2, 2019

FPhysicsInterface_PhysX::LineTrace_Geom does not properly respond to welded child bodies. ...

High GPU usage in UE5 in comparison to UE4

UE - Rendering - Features - Jul 23, 2021

It seems that GPU usage in UE5 has dramatically increased in comparison to 4.26. A simple First Person Template with a Landscape created with default settings and a few hills sculpted onto it, cause ...

Crash when quitting the editor with VR Mode enabled

UE - Editor - Workflow Systems - May 25, 2017

Qutting the engine with VR Editor on causes a crash. I could not determine a way to close the VR Editor internally so I terminated the Project by using the Desktop. Many users among the community ...

Limited Number of Allowed Spawned Decal Actors

UE - Graphics Features - Jan 26, 2015

There is a relatively small number of decal actors which can spawn before all previously spawned decal actors disappear. Also Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...

Spline don't deform landscapes in certain setups

UE - LD & Modeling - Terrain - Landscape - Dec 26, 2019

The splines do not deform the landscape when the path is made with a straight spline. When you move a spline point to bend the road it will deform the landscape, but the deformation accuracy seems t ...