When the sequencer is shot, the constraint Binding ID becomes an unresolved binding

UE - Anim - Sequencer - May 12, 2021

This problem is not reproduced in 4.25. ...

Bug with undo not marking level sequence dirty

UE - Anim - Sequencer - Dec 1, 2022

Crash in Middle of PIE with Level sequences and MRQ running

UE - Anim - Runtime - Mar 6, 2023

Repro Rate: 5/5 Tested this a few times and the crash seems to come in at different intervals, some had the prestreaming almost finished, then would crash. Working on a video to show crash to add ...

Crash Occurs In Skeletal Mesh Editor When Adding a Bone Transform in a New Animation Sequence

UE - Anim - Runtime - Apr 22, 2022

Occurs 3/3 times Regression does occur: tested in //UE4/Release-4.27.2  EGL Live @ CL 18319896. No crash occurred.  A crash occurs in the Skeletal Mesh Editor when adding a bone transform to the A ...

State Machine events "Left State Event" and "Fully Blended State" not firing when animation is sequence is playing

UE - Anim - Gameplay - Aug 28, 2019

State Machine events "Left State Event" and "Fully Blended State" not firing when animation is sequence is playing at the moment you enter/leave the state. ...

To Front control on Sequencer in Multi User editor will not pause playback

UE - Virtual Production - Media - May 10, 2023

This may be specific to how the media playback is handling playback. [Link Removed] ...