Crash in GameplayTag Editor Widget when editing array of tags on a component

UE - Gameplay - May 17, 2022

Editing an array of gameplay tags on a component belonging to an actor instance can lead to a crash. There are inconsistencies with how the Gameplay Tag Editor widget behaves:Array of gameplay tags ...

Next/Previous Widget Navigation still accept Tab/Shift+Tab navigation

UE - Editor - UI Systems - Jun 29, 2016

When the next/previous navigation settings of a widget are set to Stop, pressing Tab or Shift+Tab still result in the next/previous widget gaining focus. Note: In the attached project, all Navigati ...

Unable to bind Float variables to certain properties in Widget elements

UE - Gameplay - Blueprint - Apr 7, 2022

Unable to bind float variables to certain properties in Widget elements. You are able to bind Structure floats if needed as a workaround. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#183 ...

Dragging and dropping a button into the designer tab of a widget blueprint in 4.8 will crash the engine

UE - Gameplay - Blueprint - Feb 2, 2015

If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...

Border Brushes don't account for zoom in UMG

UE - Editor - UI Systems - Jun 9, 2016

The thickness of the border relative to the widget it's in changes when zooming the widget designer in and out. ...

Cannot set binding for the tool tip of the root of the widget hierarchy

UE - Editor - UI Systems - Apr 19, 2019

The root of the widget hierarchy does not appear to accept bindings for its tooltip setting. Video provided demonstrates the issue. ...

UMG does not show up in viewport on HTML5 platform

UE - Platform - Mobile - Apr 27, 2016

Text UMG isn't showing up on HTML5 when it's packaged and ran on the browsers. This has only been seen on HTML5 so far. ...

Changing levels after setting an images material to a dynamic material with a widget blueprint that has been added to the viewport within a HUD blueprint will cause a crash

UE - Editor - UI Systems - Sep 21, 2015

A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...

Undoing Replace Actor on Level Instances do not reload the Level Instance

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 14, 2025

Undoing Replace Actor on a Level Instance does not properly reload the previous Level Instance. ...

Replace BSP with Static Mesh Crash

Tools - Jan 30, 2019

Attempting to replace a BSP with a static mesh does not work as expected and results in a crash if a 2nd BSP gets placed in the level. ...