Motion Controller component attachments lag behind parent. Not happening on Oculus Rift Workaround: Set "Disable Low Latency Update" on your Motion Controller Components to 'true' User Sub ...
This JIRA was created from crash reports submitted by users due to it being one of the top crashes occurring in 4.12.4 This might be a regression because the crash has only just started in 4.12.4. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: IsInGameThread() [Link Removed] [Line: 1047] Source Context ...
If I select certain objects over by the robot and saint statues, it creates a very weird, blurry floor. That floor causes motion controller lag and motion blur from the rays. ...
From a developer: If the same key is mapped to N action events all the mapped events fire N times. This issue only exists with the OpenXR plugin enabled and does not occur for any keyboard/mouse i ...
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Material Billboard components are only rendering in one eye with the 'Instanced Stereo' setting enabled in the Project Settings > Rendering menu. If instanced stereo is disabled, it renders as expe ...
Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling ...
Stereo layer appears offset and scaled incorrectly when scaling a stereo layer. ...