Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling ...
Stereo layer appears offset and scaled incorrectly when scaling a stereo layer. ...
User requests that TSF_BGRA8 in SteamVRAssetManager.cpp be changed to TSF_RGBA8 to match OpenVR API https://github.com/ValveSoftware/openvr/wiki/IVRRenderModels::LoadRenderModel SteamVRAssetManage ...
upd. Regression was checked on //UE4/Release-4.26 CL 17626593 Issue wasn't reproduced. Regression - Yes ...
This is a serious issue as it's causing applications to fail certification on the Meta Quest store ...
The play area is offset in game from the player start. In previous version the play area would be centered on the player start area. Now the player spawn exactly on the player start and the bounds a ...
Volumectric Fog causes Actors to render differently in each eye when instanced stereo in enabled. The left eye appears to render the scene correctly while the right appears to render the actors in t ...