Landscape components render black

UE - LD & Modeling - Terrain - Landscape - Dec 1, 2016

Workaround:Open the Landscape Material and click SaveReload the level Landscape components render black upon first-time compile. Observed in QA-Landscape - several chunks of the Landscape were bla ...

Assign node on floats can cause a crash at runtime

UE - Gameplay - Blueprint Compiler - Apr 25, 2022

This is from a UDN and I was not able to reproduce it locally in Release-5.0 or Ue5/Main, creating this issue for tracking.  ...

Save notification stays in lower left corner when editor is minimized

Tools - Apr 2, 2015

A user has reported that the saving notification sticks on the desktop when the editor is minimized. When you maximize the editor, the saving notification does disappear.I have not been able to repr ...

Landscape with 3 layers has corrupt texture coordinates when running on iOS/Metal

UE - LD & Modeling - Terrain - Landscape - Jun 26, 2015

Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal. Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occu ...

255x255 Quads Landscape on mobile is broken

UE - Platform - Mobile - Sep 13, 2019

This issue is reproduced on mobile devices. According to the information from the licensee, it occurs with the following settings.[Link Removed] When executed, the following warning is displayed."L ...

Looping Gameplay Cues are not removed if GameplayCueNotifyTagCheckOnRemove is true

UE - Gameplay - Gameplay Ability System - Aug 24, 2023

GameplayCues inheriting from GameplayCueNotify_Actor no longer have their Removed functions called when removed via UAbilitySystemComponent::RemoveGameplayCue if GameplayCueNotifyTagCheckOnRemove is ...

Crash on stopping PIE after using DemoRec in PIE

UE - Networking - Jan 20, 2016

Crash on stopping PIE after using DemoRec in PIE. Possibly related to [Link Removed] which must be fixed, but happens upon stopping PIE. Reproduced in 4.11.0 Preview 3 binary and Main (//UE4/Dev-Ma ...

Simple HUD in Topdown template will have rendering errors if played in Immersive mode

Tools - Feb 27, 2015

Simple HUD in Topdown template will have rendering errors if played in Immersive mode (F11). It will cause a white flickering line on the left and top of the window that will start to blur as the p ...

XBox Controller is not recognized if connected during play on Windows10.

UE - Gameplay - Input - May 5, 2016

If a controller is connected to a Windows 10 machine while the game is running, input from the controller is not registered by the character. ...

Type Promotion nodes break connections to other nodes

UE - Framework - Blueprint Editor - Apr 7, 2022