Swapping between Multiple Cloth Skeletal Meshes and Animation Classes in a Character Blueprint causes the Engine to crash

UE - Simulation - Physics - Aug 2, 2018

When changing Cloth Skeletal Meshes and Animation Blueprints on a Character it will cause the Engine to crash during PIE. This is a regression from 4.19.2 (CL-4033788) as it was working as expected ...

Finish or Custom Event Tracks in a Timeline don't execute when 'Set New Time' is being used

UE - Gameplay - Aug 8, 2018

When using Finish or Custom Event Tracks in a Timeline, they won't execute when 'Set New Time' is being used with another Timeline or Float value. This issue was reported and tested in 4.19.2 (CL ...

Movement Tolerance for Spawn Per Unit Does Not Function

UE - Niagara - Oct 19, 2018

Motion tolerance for Spawn Per Unit does not affect the particle system. Even if the vaules are set very high. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 2 CL# 4472 ...

Ensure when adding more than one camera to world in VR mode

UE - Editor - Workflow Systems - Jun 13, 2017

Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line: 197] Array has changed during ranged-for iteration! Ensure occurs after dragging in multiple cameras into the world i ...

DirectX Tesselation Crash

UE - Graphics Features - Dec 12, 2017

Per UDN Licensee: I have 2 crash repro when enabling DirectX12, both linked to tesselation and still present in 4.18 stock engine and easy to reproduce. Crash 1 -Start editor with DirectX12 -Cre ...

Landscape Spline Width/Side Falloff does not respect Unreal Units.

UE - LD & Modeling - Terrain - Landscape - Nov 15, 2019

The user reports that the Landscape Spline Width and Side Falloff isn't respecting Unreal Units in the Editor. The usage for comparison is a Cube that is scaled up 7x to Splines that have a Width of ...

CoreSymbolication.framework fails to load on macOS 11 Big Sur

UE - Platform - Apple - Aug 20, 2020

CoreSymbolication.framework has moved, likely into the system library cache. The function, FApplePlatformSymbolication::EnableCoreSymbolication probably needs to be updated in order to accommodate.d ...

DX12 crash by lost device while building PSO

UE - Graphics Features - Sep 22, 2020

It seems to be occurred when exiting fullscreen exclusive mode during the PSO build. And it seems to happen during the loading screen as well as the PSO build. What I suspect is that when focus los ...

Blueprint Editor Show Grid does not toggle the grid in the viewport

UE - Editor - Workflow Systems - Oct 28, 2020

The grid in the blueprint editor is not able to be hidden via the Show Grid flag in the viewport dropdown. This has regressed sometime in //Ue4/Release-4.25 as I cannot reproduce this issue in //UE4 ...

"PivotPainter_PerObjectData" node's "Random Value Per Element" output crashes with an assertion when used with a "Cross" node

UE - Rendering Architecture - Materials - Jan 31, 2022

This is a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0 CL18747223 GitHub When using the Random Value Per Element from a PivotPainter_PerObjectData with a Cross nod ...