TMatrix<T>::InverseFast() ensure when running URootMotionModifier_SkewWarp::WarpTranslation().

UE - Anim - Gameplay - Oct 3, 2025

URootMotionModifier_SkewWarp::WarpTranslation() uses InverseFast() within a block of code that is only executed if DeltaTranslation is not nearly zero. The ToRootSyncSpace transform the code builds, ...

Sqlite plugin crash on iOS

UE - Platform - Mobile - Aug 26, 2021

Crash attempting to open an asset from Aim Offset graph in Persona

UE - Gameplay - Oct 3, 2016

This is a regression from 4.13 ...

UMG widget callbacks do not set PIE context in editor

UE - Editor - UI Systems - May 21, 2018

This is from a UDN post. Several gameplay functions, such as level streaming and SoftObjectPtr resolution, depend on the GPlayInEditorID being set when that code is executed in PIE in the editor. T ...

Crash Duplicating an empty AtlasRow material node

UE - Rendering Architecture - Materials - Nov 29, 2023

This isn't a hard crash, but a "verify(...)" from MaterialExpressions.cpp, line 559. ...

Editor crashes when compiling widget blueprints when the behavior section is expanded

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 367 uint8* FObjectPropertyNode::GetV ...

[CrashReport] UE4Editor_PropertyEditor!FObjectPropertyNode::GetValueBaseAddress() [objectpropertynode.cpp:373]

Tools - Nov 1, 2017

This is a trending crash coming out of the 4.18 release. The callstack shares similarities to [Link Removed], but seems different enough to warrant a separate Jira. User DescriptionsSimple streamin ...

Crash compiling blueprint referenced by Level Sequence while sequence is open

UE - Anim - Sequencer - Jul 19, 2017

Compiling a blueprint that is used in a sequence when the blueprint exists on a sublevel will cause a crash if the level sequence is currently open. ...

Child Actor Audio Volume Makes UE4 Crash

UE - Gameplay - Blueprint - Dec 31, 2018

When creating an actor, adding a child actor component to it, and setting that child to a Audio Volume the Editor will crash if you try to change any of the Audio Volume settings. ...