Color samples are not displayed when switching to light complexity view.

UE - Graphics Features - Nov 25, 2021

In other views, such as Shader Complexity, color samples are displayed. ...

RebuildHLOD UAT script doesn't properly handle the -nop4 command line flag

UE - World Creation - Worldbuilding Tools - HLOD - Nov 24, 2021

The script performs P4 commands even if -NoP4 was specified. It should properly handle -NoP4 by checking for  if (CommandUtils.P4Enabled) ...

Get Physics Linear Velocity node does not return the correct values in UE5

UE - Simulation - Physics - Nov 24, 2021

The Get Physics Linear Velocity node seems to only output a vector of 0.0, 0.0, 0.0 no matter what the velocity of the object it's measuring is.  Tested in //UE4/Release-4.27 @ CL 17735300 and th ...

Crash using D3D raytracing with Support Ray Tracing unchecked static mesh

UE - Graphics Features - Nov 24, 2021

Static mesh that does not have Support Ray Tracing flag does not have a GeometryRHI object. So it causes a crash in FD3D12RayTracingScene. Excluding instances that do not have a GerometyRHI in FDef ...

A WaterBody blueprint class with an added component will not compile if Blueprint Nativization is enabled

UE - Graphics Tools - Terrain - Water - Nov 23, 2021

This is Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced When adding a component to a Water Body actor it should ...

Crash when changing the name of a variable within in a struct that's being used by a Control Rig Blueprint

UE - Anim - Rigging - Control Rig - Nov 23, 2021

It seems that changing the name of a variable inside a struct that is being used by a Control Rig variable causes a crash. Additionally, after making the change and recompiling the Control Rig bluep ...

Create a high poly version of the base sphere

UE - Content - Engine - Nov 23, 2021

We have an issue with artefacting of virtual shadow maps on low poly meshes: [Link Removed] We would like to request a higher polygon version of the sphere for UE5's release/starter content, which ...

Input isn't recognized for Shift+F, or just the F key when the Shift key is also pressed down

UE - Gameplay - Input - Nov 23, 2021

This is a regression Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Did not reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Repr ...

Crash occurs when renaming an asset that is used by Class Default Object

UE - CoreTech - UObject - Nov 23, 2021

Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced Fro ...