Crash and Performance issues when Generating Foliage using the Procedural Foliage Volume

UE - World Creation - Worldbuilding Tools - Foliage - Feb 14, 2017

Users are reporting crashes and poor performance when generating foliage using the Experimental Procedural Foliage Volume tool. Regression? Yes, this does not occur in the previous engine version o ...

After closing PIE, Right click dragging is confined to the Viewport bounds

Tools - Oct 27, 2017

After holding any mouse button down and pressing escape to quit the game, using the right mouse button to move in the viewport locks it to the left and right bounds of the viewport. Sometimes moving ...

Child component will lose scale information if parent scale is set to 0 temporarily

UE - Gameplay - May 9, 2019

Datasmith Scene actor that is a Child will be unlinked from scale changes if parent scale is set to 0 ...

Motion Controller Axis input values over scale in increments of 2

UE - Platform - XR - Jan 8, 2020

The Axis input values for SteamVR motion controllers will increase exponentially by 2 from the moment the editor starts and every time the user enters VR Mode or does a Launch On (eg. Entering VR Mo ...

Memory Leak occurring when switching between levels in Standalone

UE - Foundation - Core - Oct 29, 2015

A memory leak seems to occur when switching between levels multiple times. This is being monitored by memreport full ...

Duplicating a blueprint that implements an interface and then removing that interface will cause compile errors that don't occur if the interface was removed from the original BP

UE - Gameplay - Blueprint Editor - Aug 1, 2020

See steps to reproduce. Looks like the fixup when saying Yes to "Would you like to transfer the interface functions to be part of your blueprint" doesn't work correctly on the duplicated BP. Inter ...

AnimNotifies get reproduced more times than expected.

UE - Anim - Sep 3, 2024

When setting an AnimNotify to an AnimationSequence, this AnimNotify can be triggered multiple times when only set once. This issue only happens when the mentioned AnimationSequence that contains the ...

Dithered LOD transitions do not work when the camera's field of view changes

UE - Graphics Features - Jun 12, 2025

Dithered LOD transitions do not work when changing the camera's field of view and cause artifacts when both the FOV and camera distance to the object are changed simultaneously. ...

Light Functions displayed on Large Translucent Meshes cause rendering errors

UE - Graphics Features - Sep 14, 2015

Light Functions are stretching and flickering on large translucent surfaces. Translucents Surface:[Image Removed] Opaque Surface:[Image Removed] ...

Using a Macro to access a variable from another Actor causes a crash in Standalone

UE - Gameplay - Blueprint - Jun 8, 2015

Using a Macro to access a variable from another Actor causes a crash in Standalone. This does not seem to affect any other preview in editor, nor packaged games. Reproduced in 4.7.6, 4.8 Preview 4, ...