Convex Collision is incorrect for negatively scaled object that are attached to a physics actor. This doesn't happen for object with standard collision or object attached to non-physics actors. The ...
This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...
SetVisibility not working with Web Browser Widget on mobile devices ...
Foliage is visually missing in HTML5. This is a new issue and does not occur in 4.19, I believe that it may be correlated to this issue here.https://jira.it.epicgames.net/browse/UE-59573 ...
"Sequencer: first rendered frame doesn't use AA/motion blur even with a warmup period." ...
PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...
[Link Removed] ...
Calling the NetSerialize() function of FUniqueNetIdRepl from a custom NetSerialize() causes a crash. This only seems to occur when the struct is part of an array RPC parameter. ...
see the UDN .Setting bOtherAudioPlayingNow to always false can workaround the problem, but it's better to have a more robust solution. ...