After importing a sound file, it's sonic characteristics are changed and the sound is not the same as the original. This leads to inconsistency. The sound is the same with Compression set 100. Two ...
The Finish Recording Output node from the Audio Mixer BP Library crashes due to an invalid Path input. This is a regression from 4.23.1 (CL-9631420). This was reported and tested in 4.24.3 (CL-115 ...
The same callstack appears in 4.24.3 (CL-11590370) but only when playing a Sequence with a Media Track that has a ImgMediaSource and Media Texture set on it. These repro steps work for 4.25 and 4.26 ...
This problem caused by incorrect initialization of RandomStream in the GPU particle. //PaticleGpuSimulation.cpp virtual void Init() override { ... check(AllocatedTiles.Num() == TileTimeOfDe ...
Reimporting a skeletal mesh causes "use high precision tangent basis" & "use full precision UVs" to reset and no longer being applied to the mesh. Reported and tested in version 4.25.3(CL 13942748) ...
This issue seems to be occurring on a variety of Nvidia cards. So far, I haven't seen any indication that it is affecting AMD graphics cards. The majority of the reports have indicating that the pro ...
The Lens, Color Grading, Global Illumination, Reflections, and Rendering Features sections in the Cine Camera Actor Details panel are missing their drop down buttons. This issue is occurring in // ...
Moving a water body lowers performance on the engine. The fps drop from 120 to 30 and ms spike from 8 to 30. This issue occurs in 5.0 Binary and 4.27 Binary on Windows. On Mac, FPS drop and ms spike ...
Renaming assets set to Sequencer's Payload will resolve the reference after restarting the editor. This is probably due to the fact that FemaleSceneEventPayloadVariable::Value is a String type. This ...
Coming from UDN https://udn.unrealengine.com/s/case/5004z00001mDBzzAAG/material-instance-asset-creation-workflows?fromCase=1 Either standalone MFI creation should work just like MaterialInstances, ...