The DestroySession node fails each time it is called, and the session is never destroyed. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 3172292. Unable to test in 4.15 Main CL# 3205566 due ...
When a material's Custom node contains a tab character, copying/duplicating the node will corrupt the code in the node. ...
A crash occurs when changing/setting the LOD Group of a SpeedTree asset within the Static Mesh editor. Regression? Yes, this crash does not occur in the 4.13.2 binary release. ...
If forward shading is enabled and shadows are disabled, adding an actor with a SceneCaptureComponent2D and static mesh to the viewport will cause the editor to crash. Regression: Yes - this crash o ...
The GameState's PlayerArray is not being replicated in the same order. This occurred every time I tested in Standalone game, but did not seem to occur when I tested in a new editor window. The Sta ...
The engine crashes when simulating in the editor after painting foliage instances using the Foliage Tool. An important thing to note is that this crash does not occur if you switch out of the 'Foli ...
Timing appears to be different for the first call of tick causing the camera to appear in a different area than what it was in 4.13 This issue appears to be a regression ...
Users cannot move assets and folders from the same containing folder to a different folder causing them to have to move them separately. Regression: No ...
Memory increase when exiting PIE with project settings open Regression: YES Broken: 3195953 (4.14.0) Worked: 3195953 (4.13.2) ...
Under certain conditions, when switching between the project tab and subsequent docked blueprint tabs, the appropriate menu will not refresh for the currently selected tab. Regression: No ...