UMG Tooltips are tiny and unreadable

UE - Editor - UI Systems - Jul 1, 2015

When hovering over tooltips, the windows pop up at a very small, unreadable size. ...

Screenshot console command does not work properly on mobile devices

UE - Platform - Mobile - Feb 3, 2016

Screenshots taken by the console command Shot or HighResShot are not being saved on Android or iOS devices. ...

Select node causes HTML5 project to crash in browser

UE - Platform - Mobile - Nov 24, 2015

Select node causes the project to crash on HTML5. Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUO ...

Disabling Editor Sounds Doesn't Prevent Compile Sound From Playing

Tools - Nov 10, 2015

Disabling the Editor Sounds under Editor Preferences->Level Editor->Miscellaneous->Sound->Enable Editor Sounds doesn't stop the Compile sound from playing when you click the Compile button in the ed ...

Dot Product Normalization does not produce consistent results

UE - Graphics Features - May 17, 2016

When using a Normalize node and then trying to get the Dot Product vs setting the Dot Product up manually do not produce the same results. ...

Mesh Decals render Flat when Combined with a Translucent Material Element on the same Mesh

UE - Graphics Features - Jan 11, 2017

A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...

Graphical issues in editor after changing monitor resolution on Linux

UE - Platform - Linux - Feb 23, 2017

Changing the monitor resolution on Linux causes Editor windows to show graphic errors. ...

Crash when changing the World Grid Material to Unlit

UE - Graphics Features - Mar 13, 2017

A crash occurs when setting the WorldGridMaterial from the Engine Content to the Unlit Shading Model and pressing apply. ...

Add button in Override Materials property is not responding.

Add button in Override Materials property is not responding in Skeletal Mesh > Rendering section in detail panel. This is not responding from 4.15 and above. ...

DefaultBloomKernel.uexp (32MB) included on mobile

UE - Graphics Features - May 31, 2017

DefaultBloomKernel.uexp (32MB) included on mobile since it is an EngineMaterial referenced. A PakBlacklist-Shipping.txt (for shipping) and/or PakBlacklist-Development (for development) can be place ...