Lighting needs to be rebuilt in Advanced_Lighting map of starter content

Docs - Samples - Jan 11, 2017

Lighting needs to be rebuilt in Advanced_Lighting starter content map ...

Background blur does appear to allow transparency when used in a widget component

UE - Editor - UI Systems - Jan 23, 2017

Background blur does appear to allow transparency when used in a widget component ...

Fbx Camera doesn't import Focus Distance

UE - Anim - Sequencer - Mar 5, 2018

When importing a camera from maya through .fbx, focus distance is not correctly imported.  See images attached.  Client initially reported.  Can reproduce. ...

Can't build a project with a plugin only has header files and lib/dll

UE - Foundation - Cpp Tools - Sep 13, 2018

It's ok for 4.19. ...

Movement broken for Top Down template for Clients

Docs - Samples - Jan 7, 2015

There is no way to control the player after creating a new top down project (blueprint or code). This should be fixed by [Link Removed] ...

[CrashReport] UE4Editor-Engine!FDDSLoadHelper::IsValidCubemapTexture() [DDSLoader.cpp:158]

UE - Graphics Features - Dec 2, 2019

Generated from CrashReporter ...

Sorting objects at EndLoad has a non-deterministic behavior

UE - Foundation - Core - EditorLoader - May 14, 2021

This non-deterministic behavior is caused by sorting by program address. ...

Vcam - Objects Jittering with Vcam's Follow Cam modifier

UE - Virtual Production - Tools - Virtual Camera - Apr 8, 2021

Instance added Child Actors are not initialized when using world partition

UE - World Creation - Worldbuilding Tools - World Partition - Apr 13, 2022

A Child actor spawned via a Child Actor Component that is added to an actor instance using the Subobject Editor is not initialized when using world partition. The spawned child actor is not present ...