This was able to be reproduced 100%. I encountered this during a Regression pass. I was trying to give myself more working space and remembered that hitting "Home" focused the space in sequencer, so ...
Creating a local variable in an ABP function crashes ...
When modifying the name of a gameplay attribute that is used with a modifier on a gameplay effect, attempting to remove/change the modifier causes an editor crash. This appears to be due to line 29 ...
Overriding a BlueprintNativeEvent function with a const reference parameter in blueprints causes the project to fail to package if the blueprint is nativized. Note: This only occurs if the function ...
Editor crashes after ejecting from pawn and opening a sequence when ending PIE ...
NotifyStateClass may be nullptr when AnimNotifyState and AnimNotify swap occur in NotifyTrack. Workaround: SAnimNotifyPanel.cpp void SAnimNotifyPanel::OnPropertyChanged(UObject* ChangedObject ...