Noticing an issue when keying a camera and then playing back the animation it turns or spins in directions i never intended. Think we need check box for toggling Use Quaternion linear interpolation ...
MaterialBillboardComponent does not render with CustomDepth material in PostProcessVolume as other objects do. Found in 4.16.3 CL 3561208, 4.17.2 CL 3658906, 4.18.1 CL 3454814 ...
It should be noted that this issue does not occur if you were to create a new "test widget" (by dragging it from the widget list) every time instead of copying and pasting an existing widget. The i ...
This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...
When we reset the material to fbx we should take care of the LOD since we will change/reorder the material slot array. ...
Geometry collection objects do not display any collision visualization, either collision color or wireframe overlay when the view mode is set to Player Collision or Collision Visibility or when the ...
Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...
I have a fix for this shelved in CL# 2937344, so it would be good to get it into 4.12 once the user verifies the fix. ...