When testing networked multiplayer with two controllers, if the server window (editor) has focus, controller 1 controls the server character and controller 2 controls the client character. If the c ...
The GetOverlappingComponents node isn't working correctly on mobile devices. It seems like it may only not be registering components that are spawned at runtime, as it does change the number of over ...
If MoveForward() function is changed to affect the speed of the player, when playing in a multiplayer game player 1 will be affected by the change but player 2 will not be. This is a regression - i ...
Crash Report: [Link Removed] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::Logf__VA( ...
When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed. ...
Somehow the namespace broke between the collision and the trace modules. [Image Removed] [Image Removed] ...
Further Comments: Customer is using the deprecated ray traced mode. ...
From UDN case #00645621: Is it possible that this function has been deactivated? In 5.03 I can copy objects from the game mode. ...
Split Struct Pin on a Function output will return a compiler error: Error Pin New Param 1 X named NewParam1_X doesn't match any parameters of function NewFunction_0 Error Pin New Param 1 Z name ...
This is a regression in behavior between 4.14.1 and 4.14.2! The editor will crash when importing FBX meshes that have multiple material ID assignments. If it's a single material ID it will import w ...