Rotation Not Always Replicated When bUseControllerRotationYaw is Set to False

UE - Networking - May 19, 2017

Rotation does not always appear to be replicating when bUseControllerRotationYaw is set to false on the Character's class. This seems to occur 4/5 times. There are the occasional times where telep ...

Variable is not Replicated if the Value is Set to the Original Default Value

UE - Networking - May 19, 2017

Variables are not being replicated when they are set on the server to be the same value as the default value of the property. For example, if a float is created and defaulted to 20, and then set to ...

Material Preview for Post Process Material Does not display in Material Editor

UE - Graphics Features - May 19, 2017

In the Material editor for when working with a Post Process Material, the material does not appear in the preview window. Regression: This issue does not occur in 4.15.2 Binary Builds ...

Soft Contraint's Stiffness and Damping settings don't affect anything

UE - Simulation - Physics - May 19, 2017

The settings for "Stiffness" and "Damping" in the Soft Constraint setting for Physics Constraints doesn't seem to have an effect on anything. Regression?: No This also occurred in 4.14 ...

Combobox shows no text in android device using Mac.

UE - Platform - Mobile - May 19, 2017

This issue is reproduced in 4.16 preview 3 version and in Mac, deployed into android device. And not reproduced in windows pc. Not reproduced in 4.15.2 launcher version(regression) Not reproduced on ...

Sweep result from AddActorWorldOffset is inconsistent following direction when the actor is initially overlapped with other object.

UE - Simulation - Physics - May 19, 2017

Sweep result is not consistent when there is initial overlap but the x sign(+/-) is not same. I believe this issue is related to [Link Removed] So this leads to inconsistent behavior in the TwinSti ...

Noticeable Audio Pop when Opening a New Level after Spawning and Playing a Sound with Volume Multiplayer at 0.0

UE - Audio - May 18, 2017

A licensee is reporting an audible pop when transitioning between levels with a sound spawned and playing at volume multiplier of 0.0. The original report was a discrepancy between the old audio en ...

Editor crash when spawning character from template

UE - Gameplay - Components - May 18, 2017

Spawning a character using an existing character as a template causes the spawned character to inherit the animation of the original and may lead to a crash. This appears to be unique to character ...

Keying the Spawned Property of a Spawnable Breaks in the details panel

UE - Anim - Sequencer - May 18, 2017

The spawnable mesh seems to be breaking when their spawned property is altered. If you uncheck the spawned property in Sequencer, the Details panel also breaks similar to keying the property. This ...

Instanced property is not updated when property is changed inside the blueprint

UE - Gameplay - Blueprint - May 18, 2017

Clearing the value of a native component's instanced property does not update placed blueprint instances of the property Regression: No - same behavior occurs in 4.14.3 (CL 3429277) ...