Renaming native struct with redirect can break user defined structs

UE - Gameplay - Blueprint - Jul 18, 2018

From https://udn.unrealengine.com/questions/444690/redirecting-ustruct-used-as-member-of-userdefineds.html In 4.20 it was changed so soft object ptrs pointing to classes work correclty with +ClassR ...

Selecting multiple actors with differing DataTableHandles causes data loss

UE - Gameplay - Jan 4, 2021

The data table customization (and probably others) tries to aggressively clear out row references that are not valid in the table they point to. This breaks when selecting multiple actors or objects ...

Pressed event triggered after calling FlushPressedKeys while holding the button

UE - Gameplay - Input - Oct 2, 2024

This is an issue related to the behavior of the FlushPressedKeys function when called manually while a button is held. Once the function is called in C++, a Pressed event gets triggered even though ...

In -game in Editor, if streaming-in a LevelInstance and initialize its world partition, then leaving that cell and make it go outside the streaming grid, to re-enter it again, will trigger a check(!StreamingPolicy) if no GC has happened during that time.

UE - World Creation - Worldbuilding Tools - World Partition - Jan 27, 2025

This crash can be fixed by adding a couple of || IsRunningGame() like it is done here:    FGenerateStreamingContext Context = FGenerateStreamingContext()        .SetLevelPackagesToGenerate((bIsPIE ...

'Moved' event pin doesn't trigger on the 'Input Touch' node correctly

UE - Editor - UI Systems - Apr 8, 2016

'Moved' event pin doesn't trigger on the 'Input Touch' node correctly Regression: This does not happen in 4.10.2. The 'Moved' pin triggers at all times when the mouse-button is held and the mouse i ...

Cast Translucent as Masked in the Material Editor is no longer working

UE - Graphics Features - Apr 7, 2016

When enabling the option for Cast Shadow as Masked in the Material for a translucent object the shadow is no longer baked when building lighting. Using Stationary or Static Lighting will give the sa ...

STARTMOVIECAPTURE no longer works in a single player game

UE - Anim - Sequencer - Jan 27, 2017

STARTMOVIECAPTURE no longer works in a single player game [Link Removed] looked into the code and found that it's in the EditorServer code. We tried it with two players and then it appears to work ...

Plugin cannot be created when adding the "-" character

UE - Foundation - Cpp Tools - Plugin System - Dec 15, 2022

Repro Rate: 10/10 This issue occurred in the live build of //UE5/Release-5.1 at CL 23058290. This was regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to not be a regres ...

Particle Ribbon's do not work in packaged game

UE - Graphics Features - Apr 5, 2016

When a particle system has a ribbon trail it will not render when viewed in a packaged game. Attached sample asset from Content Examples with Ribbon Trail. This issue did not occur in 4.10.4, bu ...

MediaFramework movies not playing properly in Shipping

Media Framework - Nov 7, 2017

`check(Samples.Pop());` this kind of `Pop()` inside of a `check()` is in a few places in MediaSampleQueue.h and MediaSamples.cpp but `check()` expands to nothing in Shipping/Test, so, required work ...