Crash when resizing window using Quad Stereo Buffer

UE - Virtual Production - nDisplay - Oct 2, 2019

We noticed crashes in our application when we attempted to resize a window or switch to full-screen mode. Hence, resizing windows and switching to full screen will result in a crash on Unreal Engine ...

Player Character does not collide with landscape

UE - LD & Modeling - Terrain - Landscape - Mar 8, 2015

UPDATE: 3/9/2015 Additional Information: User on thread https://answers.unrealengine.com/questions/186928/landscape-collison-issues-recreatelandscapecollisi.html reported workaround did not fix e ...

[CrashReport] UE4Editor_Slate!FSlateApplication::GeneratePathToWidgetChecked() [slateapplication.cpp:2944]

UE - Editor - UI Systems - Slate - Sep 7, 2017

This is a slightly common crash in 4.17. In all cases, the crash appears to occur before a project is launched. Users have not provided any description of their actions when the crash occurs. Sou ...

[CrashReport] DerivedDataCache!TArray<unsigned char,FDefaultAllocator>::ResizeForCopy

UE - Graphics Features - Aug 29, 2017

This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. It seems to be a different issue, but the callstack sh ...

[CrashReport] UE4Editor_Engine!FDefaultMaterialInstance::GetMaterial() [material.cpp:243]

UE - Graphics Features - Aug 14, 2017

This is a trending crash coming out of the 4.17 release that also occurred with some frequency during 4.16. User DescriptionsTrying to apply a material (Normal, Metallic&Roughness, and Basic)I was ...

[CrashReport] ULevel::GetWorldSettings() - UMaterialInstanceThumbnailRenderer::Draw

Tools - Aug 29, 2017

This is a common assertion that has occurred since at least 4.14 and affected nearly 100 users. The callstack is similar to [Link Removed], which was marked fixed for 4.14. User DescriptionsUndoi ...

[CrashReport] UE4Editor_Engine!FViewMatrices::FViewMatrices()

UE - Graphics Features - Aug 3, 2017

This is a trending crash in the 4.17 previews. Unfortunately users have not provided any descriptions of their actions when the crash occurred. Source Context 464 FViewMatrices::FViewMatric ...

Deleting an asset is unsuccessful if the asset is marked for add when using Git source control

Tools - May 3, 2017

Deleting an asset that is marked for add when using the Git source control plugin no longer actually deletes the asset. Instead the file will be removed from the Content Browser (it actually stays i ...

[CrashReport] UE4Editor_Persona!FBoneDescription::SetScore() [bonemappinghelper.h:31]

OLD - Anim - Sep 14, 2017

This is a somewhat common crash that appears to occur only in 4.17.1 (possible regression?). Users have not provided any description of their actions when the crash occurs. Source Context 20 ...

[CrashReport] UE4Editor_Engine!FAnimNotifyEvent::IsBranchingPoint() [animtypes.cpp:86]

OLD - Anim - Aug 29, 2017

This is a common crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 72 float FAnimNotifyEvent::GetDurati ...