The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...
Found by licensee. After debugging, it appears that the Slate input is consuming the KeyDown event which adds the apostrophe, but it passes the KeyUp event back to Player input. The gameplay debugge ...
Summary This issue was reported by a licensee via UDN. It appears that all of the plugins generate a "missing precompiled manifest" error when packaging a project on Mac in UE4.26.2.Licensee Platfor ...
The licensee has shared the following workaround for modifying NiagaraMeshVertexFactory.ush. struct FVertexFactoryInterpolantsVSToPS { TANGENTTOWORLD_INTERPOLATOR_BLOCK #if USE_PARTICLE_SUBU ...
If an actor moves behind the camera while being tracked for focus, the focus plane moves back away from the lens the same distance the actor moves behind the camera. This leads to undesirable behav ...
Focus tracking calculation is off for keeping focus sharp on tracked object when object moves away from center of camera lens ...
Crash adding subscene to a looped subscene. Note this did not repro with brand new sequences not sure what's different about this older content. This also occurs in Release-5.0. ...
I would like to be able to do the following blueprint code in python. [Image Removed] The getDataTableRow function is not exposed to python. Engine\Source\Editor\BlueprintGraph\Private\K2Node_ ...
IsDataValid is not called for components inherited via a parent's SCS. I've attached a small repro project. (4.27) ...